[For Pandaria!] Minigames!
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[For Pandaria!] Minigames!
Yes, I may be jumping the shark, but I feel like adding a few minigames into For Pandaria. One is going to be an arena, where you match up against boss-like foes. Any other ideas?
Guest- Guest
Re: [For Pandaria!] Minigames!
Idk. I mean it doesn't seem like it'd work in For Pandaria just because of the terrain.
Firemonkey- Super Active Member
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Re: [For Pandaria!] Minigames!
Ooo! Ooo! How about a timed event that starts up randomly and when it does, an easter egg will pop up in a random, hidden place. Whoever collects it, gets a point. The egg will dissapear once being collected and pop up in another random hidden place. When the timer is up, the player with the most points gets something good, like money or a rare item.
Mooo-Gunsniper- Admin
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Re: [For Pandaria!] Minigames!
Not a big fan of the boss one, just due to how the combat is. (Too slow and bulky for a boss fight, although it serves its job well for regular combat).
Easter one seems okay, but the pandas would have to be faster during the event.
Maybe a "drinking" contest? And then a firebreathing contest right after
Easter one seems okay, but the pandas would have to be faster during the event.
Maybe a "drinking" contest? And then a firebreathing contest right after
Re: [For Pandaria!] Minigames!
What? PRESS THE D BUTTON REPEATEDLY!!! D!!!!!!!!!
Lol i kinda like the easter egg one too and that reminds me that penguin should add a easter egg somewhere in the map.
Lol i kinda like the easter egg one too and that reminds me that penguin should add a easter egg somewhere in the map.
Firemonkey- Super Active Member
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Number of posts : 290
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Re: [For Pandaria!] Minigames!
I too like the easter egg idea.
And I also was (obviously) thinking of a drinking contest, but I don't see it as fair much. All it would come down to is how fast you can spam the button. Unless someone (DARK!) a system with a meter on each side, or under the leaderboard. the idea is to keep the meter as full as possible, but if you exceed 99%/100% you vomit and it empties, and you have a major delay before you can drink again. Score is dteremined by how high the meter was every second or so, and after a timer expires, it tallies up the winner, who gets a reward.
And I also was (obviously) thinking of a drinking contest, but I don't see it as fair much. All it would come down to is how fast you can spam the button. Unless someone (DARK!) a system with a meter on each side, or under the leaderboard. the idea is to keep the meter as full as possible, but if you exceed 99%/100% you vomit and it empties, and you have a major delay before you can drink again. Score is dteremined by how high the meter was every second or so, and after a timer expires, it tallies up the winner, who gets a reward.
Guest- Guest
Re: [For Pandaria!] Minigames!
Button spamming doesn't seem fair any way you put it; or very fun. Rather, make it a harder game. Make "ale glasses" on a table. To drink, you click it, or press the letter on the ale. As you drink more, your camera shakes, spins, wobbles, and blurs more, making it harder to maintain your drunkeness. To prevent keyspammers (who would just press all the keys until they got it right), missing it X number of times would make you "hiccup", losing a bit of drunkness and stopping you from playing for a short moment.
Re: [For Pandaria!] Minigames!
Okay, but I still would need you to program the entire thing, because anything require timed sequence exceeds my knowledge of coding.
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