Into the Depths
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Into the Depths
This is where I will be posting class progress, terrain progress, and possibly screenshots of gameplay. Stay tuned!
Mages: Around 25% Done.
Fighters: 0%
Support: 0%
Base Classes: 0% (I should do these first, but I have plans for the six mage classes I DO NOT want to forget and want to work out all the irritating bugs there will be before balancing starts so I can just change values and know that nothing will die.)
Terrain: Holy shit I'm not gonna go there.
Triggers: Depends on which spells need triggers, what triggers I'll need to add in the event that stuff doesn't work according to plan, and what new features will be added without notice.
Introduction: This is nearing completion. I will add more flare to it in the final few versions, but for now it's fine. It is not a cinematic. Certain features will have to be added to prevent players from being left behind, such as a thirty second limit after the start command is typed to teleport them to an assigned player after the game has started.
Storyline: 90% finished. Just a few additional holes that need to be filled. Probably going to dump gravel in them till the cement arrives. (Shitty plot twists and such till I can think of better things.)
Mages: Around 25% Done.
Fighters: 0%
Support: 0%
Base Classes: 0% (I should do these first, but I have plans for the six mage classes I DO NOT want to forget and want to work out all the irritating bugs there will be before balancing starts so I can just change values and know that nothing will die.)
Terrain: Holy shit I'm not gonna go there.
Triggers: Depends on which spells need triggers, what triggers I'll need to add in the event that stuff doesn't work according to plan, and what new features will be added without notice.
Introduction: This is nearing completion. I will add more flare to it in the final few versions, but for now it's fine. It is not a cinematic. Certain features will have to be added to prevent players from being left behind, such as a thirty second limit after the start command is typed to teleport them to an assigned player after the game has started.
Storyline: 90% finished. Just a few additional holes that need to be filled. Probably going to dump gravel in them till the cement arrives. (Shitty plot twists and such till I can think of better things.)
Myre- Moderator
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Number of posts : 280
Location : In a time paradox.
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Registration date : 2008-05-11
Re: Into the Depths
Uhhh... Why don't you write/type the ideas down so you don't forget? Nub.
I look forward to this. What kind of map is it?
I look forward to this. What kind of map is it?
Re: Into the Depths
When I write things down for later there's about a one in a millionth chance it'll get done.
It's a co-operative survival map where you choose a basic class (Around four of those) then level up to ten and split off into a sub-class. It's sort of like Ua2 in a way. Mooo has been testing heroes with me and such.
It's a co-operative survival map where you choose a basic class (Around four of those) then level up to ten and split off into a sub-class. It's sort of like Ua2 in a way. Mooo has been testing heroes with me and such.
Myre- Moderator
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Number of posts : 280
Location : In a time paradox.
Reputation : 0
Registration date : 2008-05-11
Re: Into the Depths
Lol @ Terrain Comment.
Yeah, I'm pretty sure the terrain part of a map like that would scare me too.
Yeah, I'm pretty sure the terrain part of a map like that would scare me too.
Mooo-Gunsniper- Admin
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Number of posts : 481
Location : "Canadia"
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Registration date : 2008-04-24
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