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New (shaky) Version

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Mooo-Gunsniper
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Post by darkwulfv Sun Apr 05, 2009 4:15 pm

Okay, so I had to put DtW for a little while due to other obligations (like getting laid), so I've... er, forgotten just what I was doing for DtW. So I'm going to have you guys play it and report any new bugs, old bugs that never got fixed, etc. etc.

PS: New terrain ftw! And the two caves (to the left in the trench and on the front line) do work. Just walk up to them.

NOTE: This version has been (semi)balanced for use with 4+ players. Playing solo will result in poor gameplay (they'll never kill the front line, ever). To enjoy the full experience but still play solo, just add computer players. More players == More spawns.

Download here: There is no spoon here.


Last edited by darkwulfv on Sat Apr 11, 2009 6:23 pm; edited 4 times in total
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Post by Mooo-Gunsniper Sun Apr 05, 2009 5:05 pm

New (shaky) Version: Yay. =D

EDIT: Nevermind, wait a while. The camera is bugged: Aww. D=
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Post by darkwulfv Sun Apr 05, 2009 5:13 pm

Re-read it.
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Post by Fewmets Sun Apr 05, 2009 7:11 pm

got it on dl naow

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Post by Mooo-Gunsniper Sun Apr 05, 2009 8:14 pm

Here are some suggestions or things I'm curious about.

-City Armory, City Palace, and that Vault-building thingy (Storage?) have a little zero in the corner of their armor type while everything else doesn't.

-When Glaciologist changes to tank form, he keeps his Teleport and Revive Abilities, but he still loses his passive GPS ability.

-Even when I'm not helping, they only kill like 0-1 unit throughout the whole game. You might have already of thought of this but maybe have a difficulty setting?

-When you go through the caves, could you maybe put a ping to where the other unit ends up like the teleport? I got a bit confused at first. Razz
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Post by darkwulfv Sun Apr 05, 2009 8:22 pm

-City Armory, City Palace, and that Vault-building thingy (Storage?)
have a little zero in the corner of their armor type while everything
else doesn't.
I'll look into that, but I haven't found any way to control it. =/

-When Glaciologist changes to tank form, he keeps his Teleport and Revive Abilities, but he still loses his passive GPS ability.
Fixed.

-Even when I'm not helping, they only kill like 0-1 unit throughout the
whole game. You might have already of thought of this but maybe have a
difficulty setting?
I know, I noticed this as well. However, until I test (or have it tested by) multiple players I can't do much, since the spawn count increases with each player.

-When you go through the caves, could you maybe put a ping to where the
other unit ends up like the teleport? I got a bit confused at first.
Yup, can do.
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Post by Fewmets Sun Apr 05, 2009 8:48 pm

darkwulfv wrote:
-City Armory, City Palace, and that Vault-building thingy (Storage?)
have a little zero in the corner of their armor type while everything
else doesn't.
I'll look into that, but I haven't found any way to control it. =/
Just remove the armour upgrades from the units.the little number is the level of upgrade, if there is no upgrade then it doesn't show up. Also, add an armour upgrade to get the level to show.

-When you go through the caves, could you maybe put a ping to where the
other unit ends up like the teleport? I got a bit confused at first.
Yup, can do.
Why not just have the camera focus on the location they warp to?. I know, Prolly a dumb question, I'm just wondering.

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Post by Firemonkey Sun Apr 05, 2009 9:13 pm

Jesus christ. A lot of things can happen when you go to work for just four hours. I'll get to testing it when i get the chance.
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Post by darkwulfv Sun Apr 05, 2009 9:30 pm

Why not just have the camera focus on the location they warp to?. I know, Prolly a dumb question, I'm just wondering.
That was my original idea, except what happens if you send a squad of units through? It'll make your camera go berserk. =P Muted pings will do.

Just remove the armour upgrades from the units
Except most don't have them, and the opposite (add it for the number) doesn't work. otherwise all the city units would have a number for their armor/attack.
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Post by darkwulfv Mon Apr 06, 2009 12:40 am

By the way, if we're going to have a Clan BFaC game night, this needs to be up and ready to roll, so let's get some heavy testing done!

The armor thing with the buildings has been fixed, as well as all bugs mentioned above. New version to be released tonight.
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Post by darkwulfv Mon Apr 06, 2009 3:38 am

New version is up!
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Post by Fewmets Mon Apr 06, 2009 6:38 am

lol 3 posts in a row. Very Happy [/tease]

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Post by darkwulfv Sat Apr 11, 2009 2:44 pm

Could we possibly get some more testing done on this so it's ready for some real play by the time April 19th rolls around? I'd like to fix any balance/gameplay issues soon.
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Post by darkwulfv Sat Apr 11, 2009 6:20 pm

Okay, new version. Just some minor stuff changed, nothing big.
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Post by Mooo-Gunsniper Sat Apr 11, 2009 7:58 pm

-When players leave, their heroes still respawn when killed. Maybe have their units removed instead of killed?

-I know I've already said this, but have units retaliate when purposely attacked. You know, if you start attacking a gunman have him start attacking back.

-Maybe give male villagers a very weak attack? (I feel like it's attack animation is being put to waste, lol)

-Maybe have some sort of reward for keeping civilians alive or maybe give them a purpose other than running around making it look more like a city, Razz

-Topher and I spent some time killing city, and after destroying the palace, there was no defeat trigger. Does the Whole city have to die before the game ends?
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Post by darkwulfv Sat Apr 11, 2009 10:35 pm

-When players leave, their heroes still respawn when killed. Maybe have their units removed instead of killed?
I hadn't thought of that. I shall remove the heroes. The units will still die though >=D

-I know I've already said this, but have units retaliate when purposely
attacked. You know, if you start attacking a gunman have him start
attacking back.
Done.


-Maybe give male villagers a very weak attack? (I feel like it's attack animation is being put to waste, lol)
Also done.

-Maybe have some sort of reward for keeping civilians alive or maybe
give them a purpose other than running around making it look more like
a city,
I'll think about it, but if I do it'll be after the first two lines break.

-Topher and I spent some time killing city, and after destroying the
palace, there was no defeat trigger. Does the Whole city have to die
before the game ends?
I never updated the defeat trigger xD
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Post by darkwulfv Thu Apr 16, 2009 3:04 pm

Okay, not that any of you seem to care, but I'm putting some finishing touches on the next version. It should be done by the site's 1st birthday.
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Post by Fewmets Thu Apr 16, 2009 8:17 pm

WHOOHOO

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Post by Mooo-Gunsniper Thu Apr 16, 2009 9:23 pm

Awesome. Hope you put more heroes in this next version.
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Post by darkwulfv Fri Apr 17, 2009 5:53 am

Well I hadn't planned to, but... Maybe I could throw one in there.
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Post by Myre Sat Apr 18, 2009 7:21 pm

I'm planning on hosting the next release, in case anyone cares to join.
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Post by sniperwolf777 Sat Apr 18, 2009 7:22 pm

oh mah gawd i do
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Post by Fewmets Sat Apr 18, 2009 7:48 pm

I can

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Post by Mooo-Gunsniper Sat Apr 18, 2009 10:21 pm

If your on when I'm on, then I'll be joining too.
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