New (shaky) Version
+2
Mooo-Gunsniper
darkwulfv
6 posters
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New (shaky) Version
Okay, so I had to put DtW for a little while due to other obligations (like getting laid), so I've... er, forgotten just what I was doing for DtW. So I'm going to have you guys play it and report any new bugs, old bugs that never got fixed, etc. etc.
PS: New terrain ftw! And the two caves (to the left in the trench and on the front line) do work. Just walk up to them.
NOTE: This version has been (semi)balanced for use with 4+ players. Playing solo will result in poor gameplay (they'll never kill the front line, ever). To enjoy the full experience but still play solo, just add computer players. More players == More spawns.
Download here: There is no spoon here.
PS: New terrain ftw! And the two caves (to the left in the trench and on the front line) do work. Just walk up to them.
NOTE: This version has been (semi)balanced for use with 4+ players. Playing solo will result in poor gameplay (they'll never kill the front line, ever). To enjoy the full experience but still play solo, just add computer players. More players == More spawns.
Download here: There is no spoon here.
Last edited by darkwulfv on Sat Apr 11, 2009 6:23 pm; edited 4 times in total
Re: New (shaky) Version
New (shaky) Version: Yay. =D
EDIT: Nevermind, wait a while. The camera is bugged: Aww. D=
EDIT: Nevermind, wait a while. The camera is bugged: Aww. D=
Mooo-Gunsniper- Admin
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Number of posts : 481
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Registration date : 2008-04-24
Re: New (shaky) Version
Here are some suggestions or things I'm curious about.
-City Armory, City Palace, and that Vault-building thingy (Storage?) have a little zero in the corner of their armor type while everything else doesn't.
-When Glaciologist changes to tank form, he keeps his Teleport and Revive Abilities, but he still loses his passive GPS ability.
-Even when I'm not helping, they only kill like 0-1 unit throughout the whole game. You might have already of thought of this but maybe have a difficulty setting?
-When you go through the caves, could you maybe put a ping to where the other unit ends up like the teleport? I got a bit confused at first.
-City Armory, City Palace, and that Vault-building thingy (Storage?) have a little zero in the corner of their armor type while everything else doesn't.
-When Glaciologist changes to tank form, he keeps his Teleport and Revive Abilities, but he still loses his passive GPS ability.
-Even when I'm not helping, they only kill like 0-1 unit throughout the whole game. You might have already of thought of this but maybe have a difficulty setting?
-When you go through the caves, could you maybe put a ping to where the other unit ends up like the teleport? I got a bit confused at first.
Mooo-Gunsniper- Admin
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Number of posts : 481
Location : "Canadia"
Age : 30
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Registration date : 2008-04-24
Re: New (shaky) Version
I'll look into that, but I haven't found any way to control it. =/-City Armory, City Palace, and that Vault-building thingy (Storage?)
have a little zero in the corner of their armor type while everything
else doesn't.
Fixed.-When Glaciologist changes to tank form, he keeps his Teleport and Revive Abilities, but he still loses his passive GPS ability.
I know, I noticed this as well. However, until I test (or have it tested by) multiple players I can't do much, since the spawn count increases with each player.-Even when I'm not helping, they only kill like 0-1 unit throughout the
whole game. You might have already of thought of this but maybe have a
difficulty setting?
Yup, can do.-When you go through the caves, could you maybe put a ping to where the
other unit ends up like the teleport? I got a bit confused at first.
Re: New (shaky) Version
Just remove the armour upgrades from the units.the little number is the level of upgrade, if there is no upgrade then it doesn't show up. Also, add an armour upgrade to get the level to show.darkwulfv wrote:I'll look into that, but I haven't found any way to control it. =/-City Armory, City Palace, and that Vault-building thingy (Storage?)
have a little zero in the corner of their armor type while everything
else doesn't.
Why not just have the camera focus on the location they warp to?. I know, Prolly a dumb question, I'm just wondering.Yup, can do.-When you go through the caves, could you maybe put a ping to where the
other unit ends up like the teleport? I got a bit confused at first.
Re: New (shaky) Version
Jesus christ. A lot of things can happen when you go to work for just four hours. I'll get to testing it when i get the chance.
Firemonkey- Super Active Member
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Number of posts : 290
Location : New York
Age : 30
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Registration date : 2008-04-20
Re: New (shaky) Version
That was my original idea, except what happens if you send a squad of units through? It'll make your camera go berserk. =P Muted pings will do.Why not just have the camera focus on the location they warp to?. I know, Prolly a dumb question, I'm just wondering.
Except most don't have them, and the opposite (add it for the number) doesn't work. otherwise all the city units would have a number for their armor/attack.Just remove the armour upgrades from the units
Re: New (shaky) Version
By the way, if we're going to have a Clan BFaC game night, this needs to be up and ready to roll, so let's get some heavy testing done!
The armor thing with the buildings has been fixed, as well as all bugs mentioned above. New version to be released tonight.
The armor thing with the buildings has been fixed, as well as all bugs mentioned above. New version to be released tonight.
Re: New (shaky) Version
Could we possibly get some more testing done on this so it's ready for some real play by the time April 19th rolls around? I'd like to fix any balance/gameplay issues soon.
Re: New (shaky) Version
-When players leave, their heroes still respawn when killed. Maybe have their units removed instead of killed?
-I know I've already said this, but have units retaliate when purposely attacked. You know, if you start attacking a gunman have him start attacking back.
-Maybe give male villagers a very weak attack? (I feel like it's attack animation is being put to waste, lol)
-Maybe have some sort of reward for keeping civilians alive or maybe give them a purpose other than running around making it look more like a city,
-Topher and I spent some time killing city, and after destroying the palace, there was no defeat trigger. Does the Whole city have to die before the game ends?
-I know I've already said this, but have units retaliate when purposely attacked. You know, if you start attacking a gunman have him start attacking back.
-Maybe give male villagers a very weak attack? (I feel like it's attack animation is being put to waste, lol)
-Maybe have some sort of reward for keeping civilians alive or maybe give them a purpose other than running around making it look more like a city,
-Topher and I spent some time killing city, and after destroying the palace, there was no defeat trigger. Does the Whole city have to die before the game ends?
Mooo-Gunsniper- Admin
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Number of posts : 481
Location : "Canadia"
Age : 30
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Registration date : 2008-04-24
Re: New (shaky) Version
I hadn't thought of that. I shall remove the heroes. The units will still die though >=D-When players leave, their heroes still respawn when killed. Maybe have their units removed instead of killed?
Done.-I know I've already said this, but have units retaliate when purposely
attacked. You know, if you start attacking a gunman have him start
attacking back.
Also done.
-Maybe give male villagers a very weak attack? (I feel like it's attack animation is being put to waste, lol)
I'll think about it, but if I do it'll be after the first two lines break.-Maybe have some sort of reward for keeping civilians alive or maybe
give them a purpose other than running around making it look more like
a city,
I never updated the defeat trigger xD-Topher and I spent some time killing city, and after destroying the
palace, there was no defeat trigger. Does the Whole city have to die
before the game ends?
Re: New (shaky) Version
Okay, not that any of you seem to care, but I'm putting some finishing touches on the next version. It should be done by the site's 1st birthday.
Re: New (shaky) Version
Awesome. Hope you put more heroes in this next version.
Mooo-Gunsniper- Admin
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Number of posts : 481
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Re: New (shaky) Version
I'm planning on hosting the next release, in case anyone cares to join.
Myre- Moderator
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Re: New (shaky) Version
If your on when I'm on, then I'll be joining too.
Mooo-Gunsniper- Admin
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Number of posts : 481
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Age : 30
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