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Remake of the Chaos Orcs

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Remake of the Chaos Orcs Empty Remake of the Chaos Orcs

Post by Guest Thu Apr 16, 2009 7:16 pm

Chaos Orcs Race by Flame_Phoenix
This race is in my project CCFE. To see it in action go to:
http://www.hiveworkshop.com/forums/resource.php?t=95094&prev=search%3Dccfe%26d%3Dlist%26r%3D20

Based on:
http://www.wc3c.net/showthread.php?t=93188


Basically I need ideas for:
- Bloody Aura (Building ability)

I need Icon suggestions for:
- Fel Fury Upgrade/ability
- Fire Forge Upgrade/ability
- Ward longevity upgrade

Buildings
See buildings and description
Spoiler:

Units

See units and description
Spoiler:

Upgrades and abilities

See upgrades and description
Spoiler:

Credits

All this awesome ideas would not be possible without the imagination of:
- Trillium
- Hijax


Last edited by Flame_Phoenix on Wed Jul 15, 2009 8:33 pm; edited 4 times in total

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Remake of the Chaos Orcs Empty Re: Remake of the Chaos Orcs

Post by Topher523 Thu Apr 16, 2009 7:43 pm

Well, if your'e looking for unit ideas you could add fel hounds to the beastiary, though if you want to stay away from demons than I wouldn't suggest it. Also, if the other races in this game normally dont have 2 abilities, then giving most of these guys 2 abilities might be overpowering them, other than in the case of the Fel Beserker, where one of his abilities is just to ride the cart, which I'm assuming is like the Hippogryph Riders of the Night Elves.


Last edited by Topher523 on Thu Apr 16, 2009 9:03 pm; edited 1 time in total
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Post by Guest Thu Apr 16, 2009 8:43 pm

Well, if your'e looking for unit ideas you could add fel hounds to the
beastiary, though if you want to stay away from demons than I wouldn't
suggest it
I am not looking for Unit ideas, If I am correct the race has 11 units, which is the standard. So I don't need more units =D


Also, if the other races in this game normally dont have 2 abilities,
then giving most of these guys 2 abilities might be overowering them,
other than in the case of the Fel Beserker, where one of his abilities
is just to ride the cart, which I'm assuming is like the Hippogryph
Riders of the Night Elves.
You assume well.
Mmmm so I have to remove some abilities .... which abilities you think I should remove?

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Post by Topher523 Thu Apr 16, 2009 9:13 pm

Well, in the case of the magic units, like the warlock, I feel that having several abilities is fine because most casters do have multiple abilites, and I'm going to assume that Greave is like Pillage for the Orcs. Also regarding the Fel Grunts Chaos Fire ability, is that like the normal Grunts Berserk ability (or whatever its called), because if so than thats probably fine. Honestly, now that I look at these abilities, I think you did a good job of keeping them balanced. For example, the Fel Kodo Beasts Battle Trance is balanced by the fact that he can't actually attack, other than devour. So in actuality, the race seems pretty fair thus far, though I haven't compared it to your others so I don't neccesarily know that.
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Post by Guest Thu Apr 16, 2009 9:35 pm

You know, all abilities are described .... You don't need to assume anything...


Well, in the case of the magic units, like the warlock, I feel that
having several abilities is fine because most casters do have multiple
abilites, and I'm going to assume that Greave is like Pillage for the
Orcs.

- Greave: Allow Fel Grunts, Fel Raiders and Fel Peons to have a 7% og gaining resources when attacking enemy units


Also regarding the Fel Grunts Chaos Fire ability, is that like the
normal Grunts Berserk ability (or whatever its called), because if so
than thats probably fine.

- Chaos Fire: Allows Fel Grunts to make a powerfull roar that will
increase their armor depending on the number of allied Undead or Chaos
units nearby. Maximumm armor bonus is 5.


Honestly, now that I look at these abilities, I think you did a good
job of keeping them balanced. For example, the Fel Kodo Beasts Battle
Trance is balanced by the fact that he can't actually attack, other
than devour. So in actuality, the race seems pretty fair thus far,
though I haven't compared it to your others so I don't necessarily know
that.
My fear is that I am adding to many abilities to units that should be normal and regular (thus should only have a max of 2 abilities. I am also probably making this units harder to control).

You can safely compare this race against the other ladder races (Human, Orcs, Undead and Night Elfs).

I think I will remove Battle Transe ABility and stay only with Battle Drums (maybe a cooler name?)
In the rider I think I will remove the ensnare ability.
I also think I should decrease the number of ability from the Dragon Rider to 1 and I think that Red dragon should not be magic immune, nor have devour ... and have only 1 ability.
As I said these are only ideas ...
Anyone agrees ?

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Post by Mooo-Gunsniper Thu Apr 16, 2009 9:56 pm

-For the Fel Dragon Rider, you could use these icons
Fel Orc Crossbow Icon
Black Weredragon Icon
Fel Orc Enforcer Icon

-Your Dark Stick ability could be called Cursed Ward or Wrathful Staff (Look, replacing Stick with a cooler word becides ward is hard. D:)

-Whats Invocator?
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Post by Guest Thu Apr 16, 2009 10:21 pm

-For the Fel Dragon Rider, you could use these icons
All three are good icons. I think that the 2nd and the 3rd are the best. What do you guys think?


Cursed Ward or Wrathful Staff
Mmmm what about Wrathful Ward ? But I don't know, how can a ward be wrathful if it doesn't even move ? lol...

Spirit Invocator (need cool name too ...):
- Model: Power Generator (lack birth, train and death animations)
- Function: Trains a corrupted spirit wyvern and is a requirement for Dragon Roost. Also has abilities for the unit it trains.
- Units:
- Corrupted Wyvern Spirit
- Researches:
- (need ideas)
- Abilities: Spiked Barricades
You mean this ?
It is where Chaos Orcs will train their "scout" unit. An invisible corrupted spirit that is master at scouting and confusing the enemy.

Great suggestions, I will see if I get more. Tomorrow I update this thread.

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Post by Topher523 Fri Apr 17, 2009 1:12 am

Lol sorry, I didn't remeber the exact effects of the abilties of the Orcs I was comparing yours to. Well, I don't think you should really consider Greave an ability, because most races would probably have something like that for the majority of their units, and so in reality your units don't have as many abilities as you'd think. What I've said might sound odd, but it's just like the Orcs, except I don't think Pillage worked for anything out of their Beastiary or any of their magic units, just the Grunts, s o maybe you could do that. Also, I think keeping the dragon magic immune would be a good idea, because he is supposed to we amazing, after all, though taking away Devour would be fine. I'm just throwing out stuff, though, it's all up to you.
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Post by Guest Fri Apr 17, 2009 9:20 pm

Well, I don't think you should really consider Greave an ability,
because most races would probably have something like that for the
majority of their units, and so in reality your units don't have as
many abilities as you'd think.
Thing is, I am not considering it an ability ...


What I've said might sound odd, but it's just like the Orcs, except I
don't think Pillage worked for anything out of their Beastiary or any
of their magic units, just the Grunts, s o maybe you could do that.
Pillage
was quite useless unless attacking buildings. With Chaos Orcs that is
not the case. Greave, is quite effective once you are in battle and
greatly increases your income in long term battles. Remember that it
works on any enemy unit.


Also, I think keeping the dragon magic immune would be a good idea,
because he is supposed to we amazing, after all, though taking away
Devour would be fine. I'm just throwing out stuff, though, it's all up
to you.
The
unit is already powerful enough without immunity. I also have this
thread on THW, some people agree the dragon is far too strong. This
dragon should be a Nemesis, a counter, for the Undead Frost Wyrm. Also,
if we evaluate all other ownage device units, we see that none of them
is magic immune. This is ladder, so in the name of balance the dragon
won't be magic immune.
I will also remove other abilities from the
Chaos units, such as some of the Orc counter parts like ensnare. It is
just being repetitive and it unbalanced the game.

EDIT EDIT EDIT


Ok peole, first post was edited. It now contains more information and direct questions to which I need an answer.

EDIT EDIT EDIT


First post updated, please enjoy!

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Post by Mooo-Gunsniper Fri Apr 17, 2009 9:59 pm

I have some icons you could use for your Chaos Rage passive.
Bloodlust Icon
Warcry
Warrior Blood Frenzy Icon
Eyes Icon
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Post by sniperwolf777 Fri Apr 17, 2009 11:25 pm

The bloodlust one seems like itd fit the best.. Eyes seems pretty out of place moo =P (ImO anyway)
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Post by Guest Sat Apr 18, 2009 9:32 am

The bloodlust one seems like itd fit the best.. Eyes seems pretty out of place moo =P (ImO anyway)
Agreed !
Chaos rage now has an icon =)

You guys have more ideas for the other stuff as well?

EDIT EDIT EDIT

Guys, I want to make an attachment to the fist post, how do I do it?
Anyway, first post updated. You are not forced to read the whole, thing, just jump to the last part where I say the stuff I need, then use "ctrl + f" to search the ability in the document.

Hope you enjoy the changes!

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Post by Mooo-Gunsniper Sat Apr 18, 2009 11:31 pm

Well, here are a bunch of icons you can use. Ward Longevity was the hardest to find icons for, since there aren't many icons that would seem to fit.

Battle Trance (ICONS)
Warrior Battle Shout Icon
Warrior Battle Cry Icon
Mind Attack Icon
Warrior Inner Rage Icon
Enrage Icon

Spirit Stick (ICONS & NAMES)
Well I only have two suggestions for name. Spirit Bond/Bind or Soul Bond/Bind.
Soul Rip Icon
Drain Soul Icon

Mindful Spear
Mind Attack Icon
Sea Spear Icon
Pink Spear Icon
Dark Arrow Icon

Ward Longevity (ICONS)
Arcane Icon
Flash Icon
Goldfeathered Staff 01 Icon
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Post by Guest Sun Apr 19, 2009 1:18 pm

Mmm, for battletranse I will need a PASBTN icon, but that won't be a
problem. I will see if I can recoulor the blade master icon into a red
orc (lol) xD.

I won't use the Spirit stick icons, happens I
found a name and an icon that fits the ward. Now I just need a model
(it looks horrible to have healing ward with a decaying green aura
around lol).

Mindful spear has really good icons, I will be sure to use them, as for Ward longevity I will try to find something on my own.

As for abilities, I really need some ideas, I would appreciate if you guys could give more xD

Also
I am surprised, I remember the first time I posted my project here,
darkwulfv refused to host it because Chaos Orcs were too unbalanced ...
however now that I post this thread, i find that his participation in
helping me makig it better is null.
How easy it is to criticise someone ...

ANyway, thx Mooo-Gunsniper, keep it that way, and I will credit you on my project =D

EDIT EDIT EDIT

HEy, what do you think of this icon for battle transe now?
Remake of the Chaos Orcs Image110

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Post by Firemonkey Sun Apr 19, 2009 5:33 pm

Lol nice icon. Anyways i'm just throwing this out even if you already haave something like it. Maybe if you haven't already, you should think about having only one chaos orc player per team. I mean to ever think that they would all pick chaos orc would be insane.
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Post by Guest Sun Apr 19, 2009 5:52 pm

I mean to ever think that they would all pick chaos orc would be insane.
Why would I think that?

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Post by darkwulfv Sun Apr 19, 2009 6:17 pm

I think Fire means that having a full team of Chaos Orcs would be insane in a bad way (imbalanced, overpowered, etc.). Not necessarily because of an imbalance in race, but the sheer power may just pile up excessively.
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Post by Guest Sun Apr 19, 2009 9:09 pm

Not necessarily because of an imbalance in race, but the sheer power may just pile up excessively.
Sheer power ?! I don't get it...

If you guys are talking about the balance of the race, you should know I am taking that in a strong account now. Per example, I am remaking the Summoner hero (you know what I am talking about ...) and all Chaos Orc units will be normalized, meaning they will have normal attack types instead of Chaos attack type (this will be added as a passive ability that gives them a chance of causing chaos damage).
As for the spells of the race, all spells are being remade. When I finish clearing the race, it will be so balanced, that there will be absolute no problem in having a team of 4 Chaos Orcs.

On the other hand .... I still need ideas .... what are you people waiting for? Tell me something to replace Barricades =P

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Post by Fewmets Sun Apr 19, 2009 9:17 pm

wall of flames - covers the outside of all Chaos Orc buildings in Wytch Fire making them deal DOT to all enemies nearby as well the bindings allow them to shoot Wytch Fire short distances giving them a weak chaos attack

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Post by Guest Sun Apr 19, 2009 9:43 pm

wall of flames - covers the outside of all Chaos Orc buildings in Wytch
Fire making them deal DOT to all enemies nearby as well the bindings
allow them to shoot Wytch Fire short distances giving them a weak chaos
attack
Mmmm, imo, this looks almost equal to spiked barricades, except that instead of dealing damage on attack, deals damage over time. As for the arrows, I think it would be far too unbalanced =S

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Post by Fewmets Sun Apr 19, 2009 9:48 pm

if its low enough damage then really it doesnt matter and is just to slowly add to the damage your troops do when the enemy is in your base. it also kindof forces you to build buildings in a certain build so that they can take full advantage of one another and of your troops.

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Post by Guest Sun Apr 19, 2009 10:15 pm

if its low enough damage then really it doesnt matter and is just to
slowly add to the damage your troops do when the enemy is in your base.
it also kindof forces you to build buildings in a certain build so that
they can take full advantage of one another and of your troops.
I see your point .... However I would like something more adequate to the race ... Mmm, I wonder, Maybe I could add something like a blood pool to a building. This pool would heal nearby allies, and damage nearby enemies. The building would be inside the pool. Is anyone here good with models?

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Post by Guest Wed Jun 17, 2009 1:34 pm

Guys I've been thinking, I wonder, maybe I should separate each race into a custom map and then merge stuff ... this way I believe I would have better feedback but ... CCFE would die ...

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Post by Mooo-Gunsniper Wed Jun 17, 2009 3:51 pm

I'm confused, what do you mean by separating each race into a custom map?
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Post by Guest Wed Jun 17, 2009 4:00 pm

I mean making 1 map with Chaos Orc race only and another map with High ELfs only. It would be something similar to the "Creep Rebellion" project.

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