ChangeLog
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ChangeLog
As of now I will be keeping a quick changelog. This is much like Dark's list of stuff for DtW.
Future Changes.
Recent Changes
Past Changes
Future Changes.
- Spoiler:
- Next Alpha Version
An early mini-game test will be included.
Inaccessible areas will be barricaded to add a small sense of realism instead of just "IT ENDS HERE LOL"
Various environmental changes.
Balance changes.
Earth and Air mages will be added.
The area after the bathycube will be explorable.
Squire and one sub-class will be finished.
Spotter Plants MAY work.
- Future Updates
The bathycube travel system will be functioning.
More map space.
Ability Upgrading.
Merchant and sub-classes.
Builder and sub-classes.
Thief and sub-classes.
More monsters.
Even more balance.
Will fix bleed-out after death. Currently not very important to me.
- Next Alpha Version
Recent Changes
- Spoiler:
The submarine travel system is now up and running. Just need more ports.
New model for submarine.
Very, very, very, very, VERY crude (Definitely not fail-safe yet, chance that it might screw up) system for determining what type of monster you will be after death. Depends on the monster that dealt the last blow required to incapacitate you.
Various improvements on other things you will not notice.
Dark helped quite a bit with a lot of this. Trigger quality and the speed that I fix and create new triggers will improve as I work with him and learn JASS better.
Past Changes
- Spoiler:
In here I'll just be adding onto the list as I go. It will get LONG. Check here to see if your suggestions made it in, or if they are currently bugged.
Removed Summon Water Elemental Auto-Cast.
Replaced Fire shield with Blood Boil.
Fixed intro and various other scenes.
Myre- Moderator
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Re: ChangeLog
Finally bumped. The updates aren't much, as I'd been having serious trouble with a few triggers for a long time.
Myre- Moderator
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Number of posts : 280
Location : In a time paradox.
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Registration date : 2008-05-11
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