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Mooo-Gunsniper's Animations

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Post by Mooo-Gunsniper Mon Oct 20, 2008 3:29 am

Here they are, separated by programs that were used to make them. I'll bump this thread every time there's an update.

Animation In Progress
Mooo-Gunsniper's Animations FireandWaterAnimation-1

Pivot
Spoiler:

EasyToon
Spoiler:

Anim8or
Spoiler:

Updated - 05/16/09


Last edited by Mooo-Gunsniper on Sun May 17, 2009 4:41 am; edited 13 times in total
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Post by darkwulfv Mon Oct 20, 2008 4:42 am

Can't...
Stop...
Watching...

Heh. You know what you might like? "Pivot" stickfigure animator. It's pretty basic and can take a long time to get a good, smooth animation going, but it's a lot of fun once you get the hang of it (it's not very hard, just time consuming since it's frame-by-frame).

And this was actually pretty smooth. How many frames is it? 9?
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Post by CaptainFluffy Mon Oct 20, 2008 8:55 pm

Pwnt. Im gunna use that as my sig now....
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Post by Mooo-Gunsniper Mon Oct 20, 2008 9:36 pm

@ Dark, it IS pivot actually, If you watch carefully, the stickman never changes or anything, the bodyparts are all linked, exactly like Pivot. And it's 16 frames actually. didn't take me a long time to make this. Probably under 30 minutes or something.

@ Fluffy, Lol.
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Post by CaptainFluffy Mon Oct 20, 2008 9:46 pm

Did you like use the rotating tool for the stickman? because it kinda looks like it.
And yes my sig looks pwnage now.
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Post by Mooo-Gunsniper Mon Oct 20, 2008 10:37 pm

Lol, give me credit somehow! >=D
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Post by darkwulfv Tue Oct 21, 2008 3:05 am

I knew it looked really familiar. It was just the gun that made me think otherwise.
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Post by Mooo-Gunsniper Tue Oct 21, 2008 9:45 pm

Bump. Since you guys got me into Pivot again, I've made another animation. It's longer and contains more frames.
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Post by CaptainFluffy Tue Oct 21, 2008 9:59 pm

I noticed you made a very small mistake. When he steps back after he kicks the other guy's nuts. The right foot slid front a bit that time.
(Forgive me for being a goddamn perfectionalist.)
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Post by Mooo-Gunsniper Wed Oct 22, 2008 1:11 am

Yeah, there are a lot of those tiny-mistakes throughout all of my animations. I can't be perfect. ^.^
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Post by CaptainFluffy Wed Oct 22, 2008 2:00 am

Mooo-Gunsniper wrote: I can't be perfect. ^.^
Exactly what i say. Also, where'd you get pivot?
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Post by darkwulfv Wed Oct 22, 2008 3:01 am

Google. It's free.

And wow, that was really smoothly animated. Nice job. Only thing I would say is the guy should've gone down still holding his nuts.
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Post by Mooo-Gunsniper Sat Nov 01, 2008 4:01 am

Bump.

Everyone should I know I can't make my OWN signature for crap, so I got a stickman to whip up a quick signature for me. Razz

(Might not be as great as my other two animations, hehe)

@Dark: I knew there was something odd about it! Lol
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Post by darkwulfv Sat Nov 01, 2008 2:42 pm

Heheh, that was good (the signature one), although I think you could elaborate more and make a longer one where a group of them build one (with explosions and stuff)
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Post by Mooo-Gunsniper Fri Nov 07, 2008 2:00 am

Bump!
I've made yet another animation. I decided to use a Halberd/Polearm/etc, for this one, since they are one of my favourite weapons. And this is the first animation on here with blood. If you look closely, just a bit of it sprays out of the stickman.

If it looks even a TINY bit choppy, then think of it as resistance as the blade goes through the stickman.

darkwulfv wrote:Heheh, that was good (the signature one), although I think you could elaborate more and make a longer one where a group of them build one (with explosions and stuff)

Yeah, I thought so too, but I would have to think of things to do for each letter and I would probably have to do a good amount of organizing, which, I am not that good at. Hehe.
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Post by darkwulfv Fri Nov 07, 2008 2:27 am

I've used Pivot before; but I've never been able to make/use such complex things like guns before. Where/how are you getting those?
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Post by Mooo-Gunsniper Fri Nov 07, 2008 2:44 am

Droidz.org

You can get stickmen, weapons, guns, effects, text, blood, and other random things for Pivot.
When you get there, press Stks near the top of the website, under the logo.
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Post by Mooo-Gunsniper Sun Nov 23, 2008 3:30 pm

Bump x2.

I did some digging up and found my first two attempts at a program called "EasyToon". It's usually supposed to be for fast-paced action, so you don't have to worry too much about making the stickmen "perfect".
They are on the first post, second spoiler.
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Post by darkwulfv Mon Nov 24, 2008 2:11 pm

Very interesting. If we could put both pivot and EasyToon together, it'd be great (I'm seeing things I like in both.)

Keep it up!
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Post by Mooo-Gunsniper Wed Feb 04, 2009 12:46 am

Bump!

I've added another Pivot Animation. Fire vs Ice/Water
This one is my only colorful one and it will be continued on. It's a bit of a "Preview" if you will.
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Post by Firemonkey Wed Feb 04, 2009 12:49 am

Gasp Mooo. I <3 you and your animations. They look so fucken awesome.
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Post by darkwulfv Wed Feb 04, 2009 12:52 am

Excellent job so far, I like it.
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Post by Mooo-Gunsniper Sun Feb 15, 2009 9:54 pm

Bump.
I know you've been expecting another Pivot, but I've gotten my hands on a freeware 3D modeling program I've been introduced to when I was little at a Summer University Program. I wasn't too good at it, but now, 6 years later, I've decided to try it again. I have to say I've improved a lot. Anim8or shall be part of my animations from now on.

In short, new category: Anim8or.
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Post by Firemonkey Sun Feb 15, 2009 10:10 pm

Creepy beasty. I love it mooo, YOU SIR HAVE A TALENT!
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Post by darkwulfv Sun Feb 15, 2009 10:42 pm

Nice to see you got a new program, but I got things to say.

1: Animation == uber slow. Dunno if that's your fault or not, or if you're just experimenting, but yeah.

2: Your walking is horribly incorrect. Think of how you walk. Does the foot you step out with magically slide backwards as you move forwards? No. I see a lot of video games do this (or have their characters run an animation loop that doesn't match their move speed), and it looks really bad. When something steps forward, keep that foot where it is and let the next leg's forward movement drive the body forward, until the first leg is behind.

It's kind of hard to describe, so walk down your hallway back and forth a few times to better understand it.
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