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New ladder Naga Race

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New ladder Naga Race Empty New ladder Naga Race

Post by Guest Wed Apr 15, 2009 10:07 pm

Hi guys, as some of you know, my project CCFE has 6 races (humans, orcs, undead, night elfs, chaos orcs, high elfs). Chaos Orcs is being fully remade for version 2.0 however I want fans to have something new for either 2.1 or 2.2, I want to add the 7th new race: Naga.
The objective of the map is to complete the incomplete races ... and maybe add a few more.

The naga should be a magic defensive race but with very offensive magics against Night elf race (from the lore, Naga hate night elfs).

I don't have any plans yet, but the Naga race must obey this tutorial:
Design Guide for a Fifth Race - Wc3campaigns

I am open for suggestions. Please note this is not an AoS, but a Castle vs Castle ladder map, so units can't have imba spells ... (only heroes can =P )

The race must have a main with 3 tiers, and I don't know yet the "special ability" it will have.
Per example, High Elves have superior resistance to magic, while Chaos Orcs have lower hp but a strong Chaos attack. I need ideas =D

This is what we have so far:


Buildings

Temple of Tides
- Model: Temple of Tides
- Funtion: Can gather resources and evolve to 3 tiers.
- Units:
- Mur'gul slave
- Researches:
- BackPack: allows some Naga units to carry items. Tier 1
- Dive: allows some Naga units to go under water. Tier 2.
- Water shields: Allows Naga buildings to have a water shield that deflects damage (like mana shield). Tier 3.
- Abilities: Water Shield


Altar of Depths
- Model: Altar of Depths
- Function: trains and revives heroes.
- Units:
- Lady Naga
- Hero 2
- Hero 3
- Hero 4
- Abilities: Water Shield

Coral Bed
- Model: Coral Bed
- Function: provides food.
- Abilities:
- Water Shield
- Mur'gul habitants: Allows the player to train a maximum of 3 mur'gul habitants. This units will wander arround the coral bed and will defend it and although theu can be target and killed, the player can not control them.


Shrine of Azshara
- Model: Shrine of Azshara
- Function: Trains air units for the Naga. Also has researches for them.
- Units:
- Couatl
- Naga Drake
- Researches:
- Dispell Magic: Allows Couatl to dispell magic
- Couatl ability 2: (need idea)
- Naga Drake ability 1: (need idea)
- Naga Drake ability 2: (need idea)
- Abilities: Water Shield

Tidal Guardian
- Model: Tidal Guardian
- Function: defensive tower
- Abilities: Water Shield

Spawning Grounds
- Model: Spawning Grounds
- Function: Tier 2 production unit.
- Units:
- Snap Dragon
- Naga Myrmidon
- Dragon Turtle
- Researches:
- Snap Dragon ability 1: (need ideas)
- Myrmidon ability 1: (need ideas)
- Dragon turtle ability 1: (need ideas)
- Abilities: Water Shield

Mur'gul Camp
- Model: http://www.hiveworkshop.com/forums/resource.php?t=50610&prev=search%3Dnaga%26d%3Dlist%26r%3D20
- Function: Primary troop producing unit. Allows the train of mur'gul warriors and mur'gul nightstalkers. (it can train more, just need suggestions xD )
- Units:
- mur'gul basic warrior (need cool name)
- mur'gul nightstalker
- Researches:
- mur'gul basic warrior ability 1: (need ideas)
- mur'gul nightstalker ability 2: (need ideas)
- Abilities: Water Shield

House of the Beach
- Model: Surprise xD
- Function: Naga Shop
- Abilities: Water Shield

House of the Sea
- Model: http://www.hiveworkshop.com/forums/resource.php?t=117100&prev=search%3Dnaga%26r%3D20%26d%3Dlist
- Function: tier 2 building that trains Naga casters
- Units:
- Naga Siren
- mur'gul caster 1
- mur'gul caster 2
- Researches:
- Naga Siren adept training: (need ideas)
- Naga Siren master training: (need ideas)
- mur'gul caster 1 adept training: (need ideas)
- mur'gul caster 1 mastert training: (need ideas)
- mur'gul caster 2 adept training: (need ideas)
- mur'gul caster 2 master training: (need ideas)
- Abilities: Water Shield

Naga ownage device building:
- Model: (need one)
- Function: Trains Naga ownage unit. Also has strong upgrades for this unit.
- Units: TurtleZilla
- Researches:
- Hard carapace: Everytime TurtleZilla is victim of an attack that dels more than 200 damage, that damage is reduced by 90%
- Rotten Fish: Allows TurtleZilla to carry Rotten fish, thus allowing it to train up to 5 albatross units which will scout and protect it. The albatross units can not be controlled by the player, but can attack and die.
- Abilities: Water Shield

Naga LumberMill(need cool name too =P ):
- Model: (need one)
- Function: allows the user to research upgrades and can be a drop point for lumber
- Researches:
- melee attack
- melee armor
- ranged attack
- ranged armor
- Water fundations: increases the power of the Water shields
- Abilities: Water Shield

Units

Mur'gul slave:
- Function: Basic worker. Can get lumber and Gold and build structures.
- Abilities: Can learn dive (go under water) and Raise Water

Mur'gul habitant:
- Function: Can be trained by a Coral Bed. It's function is to wonder and protect the building and kill enemies near it. It is a small weak unit, but good for spam.
- Abilities: --

Couatl:
- Function: Air unit that is also an anti-spellcaster.
- Abilities: Dispel Magic (need ideas for more)

Naga Drake:
- Function: need ideas
- Abilities: need ideas

Snap Dragon:
- Function: need ideas
- Abilities: need ideas

Myrmidon:
- Function: need ideas
- Abilities: Ensnare (need ideas)

Dragon Turtle:
- Function: Ranged unit that works as a weak siege unit as well
- Abilities: need ideas

TurtleZilla:
- Function: Naga ownage device. It's function is to be a powerfull Tank unit and to enter enemy bases to destroy them.
- Abilities: TutleShield (If the unit takes more than 200 damage from an attack, the damage is reduced by 90%), Triple Stomach (Can devour 3 units), Rotten fish (Simillar to protoss carrier)


So, if you read this right, you see that I am missing an ownage device unit for the race, and I also need another unit to train, this other can unit can either be trained on "Spawning Grounds" or "Murloc Pool".
I also need models for buildings. Please note, I will give priority to models from inside the game that are NOT imported.

Please see my project for more information.


Last edited by Flame_Phoenix on Fri Apr 17, 2009 9:31 am; edited 1 time in total

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Post by darkwulfv Wed Apr 15, 2009 10:17 pm

It'd help if you added some description of units, such as the Naga Drake.

Also, do you have any spellcasters?
For the lumbermill, it could be called like, "Driftwood Cache" and be a big pile of wood =P
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Post by Guest Wed Apr 15, 2009 10:24 pm

It'd help if you added some description of units, such as the Naga Drake.
Mmm, well, the Naga drake is a flying unit ... you can see that by the model link ... I don't know anything else, I need ideas for the creature, that is why I posted it here in the first place =P


Also, do you have any spellcasters?
Read the buildings description. You will see I have 3 spellcasters (1 naga + 2 mur'guls) but I don't have any ideas for them as well...


For the lumbermill, it could be called like, "Driftwood Cache" and be a big pile of wood =P
I think I will make a model mix .. a Murgul house with somthing else...

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Post by Mooo-Gunsniper Wed Apr 15, 2009 11:18 pm

Naga is one of my favourite races, including NE, Razz

-Since the builder unit can dive, will there be water now? Razz
Also, give the other units dive. It makes use of their diving and underwater animations, and it fits them. Razz

-I'm not 100 percent sure on this, but I think the role of a Snapdragon is Ranged Assault or Ranged Support, if your going by the normal snapdragon.

-Myrmidon should be like a light-medium-ish tank-like unit. Maybe like knights or lower hp abominations? Razz

-I know this has ALWAYS been used for anti-spellcasters, but I might as well suggest it anyways. For couatl, maybe add spell immunity or a passive that decreases magic/spell damage done to them. Feedback or manaburn would be a good anti-spellcaster abilities too.

-If you need ideas for another tier 2-3 unit, maybe have a hydra or a type of sea elemental. I know they're creeps, but Naga captured giant turtles to use as attackers.

-Post up your spellcasting units too, I want to see them Razz
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Post by sniperwolf777 Thu Apr 16, 2009 2:05 am

On another note They also captured murguls.
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Post by Fewmets Thu Apr 16, 2009 2:31 am

just a suggestion (you definitely don't have to use it), but give the naga a non-linear building system as compared to other races. For example you could give them a "C&C-esque" build style or have an individual builder for each building that is sacrificed in the building (equivalent to making an unrooted ancient and spending some time to root it.)

coral bed should spawn them automatically and they should be free to replace.

what does ''Raise Water" do?

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Post by Guest Thu Apr 16, 2009 8:27 am

-Since the builder unit can dive, will there be water now? New ladder Naga Race Icon_razz
Also, give the other units dive. It makes use of their diving and underwater animations, and it fits them. New ladder Naga Race Icon_razz
I don't know. I am trying to replicate Undead's blight on water, however that is hard to do because the Water system on WarCraft 3 sucks hard. To "spawn" water I have to change the terrain, and doing that will destroy any doodads it has. So I am considering as many alternative choices as possible.
If the water idea succeeds, I will be sure to give other units the "dive" ability as well.


-I'm not 100 percent sure on this, but I think the role of a Snapdragon
is Ranged Assault or Ranged Support, if your going by the normal
snapdragon.
I agree. Snapdragon is supposed to be a medium ranged unit. However I lack ideas for him, I want him to be unique (just like all units in the race).

Myrmidon should be like a light-medium-ish tank-like unit. Maybe like knights or lower hp abominations? New ladder Naga Race Icon_razz
Agreed. Any special abilities for this unit?


-I know this has ALWAYS been used for anti-spellcasters, but I
might as well suggest it anyways. For couatl, maybe add spell immunity
or a passive that decreases magic/spell damage done to them. Feedback
or manaburn would be a good anti-spellcaster abilities too.
I want the unit to have a resistance to magic attack, yes, but I also want it to be "fresh air" something new.
My idea: Eveytime this unit takes damage from a magic source, it is healed by 10% of the damage.
It is even better then magic immunity because the unit can be attacked.
However, this can be unbalanced ... ideas?

If you need ideas for another tier 2-3 unit, maybe have a hydra or a
type of sea elemental. I know they're creeps, but Naga captured giant
turtles to use as attackers.
I want to be loyal to teh lore. In the lore Naga have a fight with sea giants. I am not sure about hydras, but I will avoid them if possible.
I have a few ideas for tier 3 units.


-Post up your spellcasting units too, I want to see them
I will update the first post soon. I am collecting ideas from many websites you know =P

@Fewmets:
- I want the race to be as loyal to the game as possible. I won't add a new construction setting, it would be "running" from the main idea.

Raise Water: Creates water in the region of the caster. This way builders can build on regions with water (good for rushes ans such, or to make expands).

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Post by Mooo-Gunsniper Thu Apr 16, 2009 10:04 pm

Flame_Phoenix wrote:

-I know this has ALWAYS been used for anti-spellcasters, but I
might as well suggest it anyways. For couatl, maybe add spell immunity
or a passive that decreases magic/spell damage done to them. Feedback
or manaburn would be a good anti-spellcaster abilities too.
I want the unit to have a resistance to magic attack, yes, but I also want it to be "fresh air" something new.
My idea: Eveytime this unit takes damage from a magic source, it is healed by 10% of the damage.
It is even better then magic immunity because the unit can be attacked.
However, this can be unbalanced ... ideas?

Maybe you could have some sort of active ability. When activated, all (or most) spells will be reflected (or have a chance to reflect) back. If its too much of a hassle, you could always make it a passive ability.
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Post by Guest Fri Apr 17, 2009 9:34 am

Maybe you could have some sort of active ability. When activated, all
(or most) spells will be reflected (or have a chance to reflect) back.
If its too much of a hassle, you could always make it a passive ability.
Mmmmm
which spells would be reflected ? I don't know if this is a good idea.
It would only be feasible on a very controlled environment, and that is
not the case. There are several systems acting at the same time some
from the game some added or created by me. Such an ability would be
error prone. However, I can reflect the damage taken ... but I guess
that would be too imba as well =S

Ok guys, first post updated ! Please keep those ideas coming!

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