Road(code?)block
4 posters
Page 1 of 1
Road(code?)block
So, as you know Blizzard released patch 1.23b a few weeks ago. Well, with it came the destruction of a long-time used bug that was extremely helpful and made a lot of systems what they are now.
Of course, the "Return bug" as it's called no longer works, so systems have to be updated to use the new native that Blizzard has provided.
This poses a problem to someone like me because a few of the systems i use in Warring Clans depend on the Return Bug and the maker has yet to update his system code with the new native.
Soo... progress is at pretty much a halt right now, as a chunk of my spells flat out don't work.
Of course, the "Return bug" as it's called no longer works, so systems have to be updated to use the new native that Blizzard has provided.
This poses a problem to someone like me because a few of the systems i use in Warring Clans depend on the Return Bug and the maker has yet to update his system code with the new native.
Soo... progress is at pretty much a halt right now, as a chunk of my spells flat out don't work.
Re: Road(code?)block
I wouldn't say progress is at a halt, actually, because I'm working on a rough hero selection system, but other than that...
Re: Road(code?)block
...What does the return bug do?
Mooo-Gunsniper- Admin
-
Number of posts : 481
Location : "Canadia"
Age : 30
Reputation : 3
Registration date : 2008-04-24
Re: Road(code?)block
I'm gonna go out on a limb and say it returns stuff involving code.
Myre- Moderator
-
Number of posts : 280
Location : In a time paradox.
Reputation : 0
Registration date : 2008-05-11
Re: Road(code?)block
The "return" bug is an ancient bug that some people found that turned out to be really helpful.
So what that does is returns the value "100". You can only have one "return" call per function. The return bug does this:
Notice it has 2 returns? It returns the handle's integer ID (some game thing) which people used for all sorts of interesting purposes. It took blizzard 6 years to eradicate this bug, but they at least replaced it with a function that does the exact same thing. I don't know WHY they insist on doing that; it breaks a HUGE number of maps, especially ones that are no longer updated.
- Code:
function Blah takes nothing returns integer
returns 100
endfunction
So what that does is returns the value "100". You can only have one "return" call per function. The return bug does this:
- Code:
function H2I takes handle h returns integer
return h
return 0
endfunction
Notice it has 2 returns? It returns the handle's integer ID (some game thing) which people used for all sorts of interesting purposes. It took blizzard 6 years to eradicate this bug, but they at least replaced it with a function that does the exact same thing. I don't know WHY they insist on doing that; it breaks a HUGE number of maps, especially ones that are no longer updated.
Re: Road(code?)block
I'm just hoping my favourite games are updated.
Mooo-Gunsniper- Admin
-
Number of posts : 481
Location : "Canadia"
Age : 30
Reputation : 3
Registration date : 2008-04-24
Re: Road(code?)block
Ditto. That's going to break a LOT of games. I hope you get your maps fixed Dark.
Myre- Moderator
-
Number of posts : 280
Location : In a time paradox.
Reputation : 0
Registration date : 2008-05-11
Re: Road(code?)block
They'll be fixed; I just need the system-makers to update their code.
But yes; a very large number of maps are going to be broken.
Oh, and the 4mb limit is bumped to 8mb (TOTALLY not because icefrog is giving blowjobs to the staff).
But yes; a very large number of maps are going to be broken.
Oh, and the 4mb limit is bumped to 8mb (TOTALLY not because icefrog is giving blowjobs to the staff).
Re: Road(code?)block
Good news! The problems I was facing were rather self-inflicted. Since Blizzard's patch(es) haven't come out yet, there's really no need to update any systems to use that code. I did anyways, and it caused me a whole shitload of problems, so... I finally fixed it and honestly, I can go back to true progress. New hero is gonna be started as soon as I finish the selection system.
Re: Road(code?)block
Map limit is not 8MB !? Cool !This is do damn good for CCFE xD
I still need a decent terrain though ...
Well, can I have a look on the heroes? I currently need some ideas for my project. You know CCFE is open source so if you ever need =P
I "prepared the terrain" for the new patch, but didn't updated yet. My map is so modular the only thing I will have to really update is Table + TimerUtils =D
I still need a decent terrain though ...
Well, can I have a look on the heroes? I currently need some ideas for my project. You know CCFE is open source so if you ever need =P
I "prepared the terrain" for the new patch, but didn't updated yet. My map is so modular the only thing I will have to really update is Table + TimerUtils =D
Guest- Guest
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|