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Day hero's abilities (help wanted)

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Post by darkwulfv Tue Jul 21, 2009 1:36 am

Okay, so the Day Hero. Here's his details.

Lor'thusol
Sunbow Ranger
Intelligence
700 Range

Ability 1: Sunbeams - Damages a single target. During the day, the target and surrounding enemies take damage over time following the initial blast.


And that's all I have. Any suggestions are more than welcome. He needs 2 more abilities and an ultimate; all should be themed after the sun, daytime, etc.
Thanks for any suggestions.
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Post by Mooo-Gunsniper Tue Jul 21, 2009 4:30 pm

I've got two suggestions... Change them however you like.

Warmth Aura - Increases health regeneration of units in a short-medium range by x%

Luminous/Radiant Arrow - Deals normal/less damage, but gives vision. Low mana cost and has Auto Cast.
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Post by darkwulfv Tue Jul 21, 2009 7:04 pm

Warmth Aura is like, the exact same thing as Warming Blaze on Krenn. Lols.

However, I do like Luminous Arrow. Could add minor damage and grant vision; good for hunting enemies.
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Post by Fewmets Wed Jul 22, 2009 4:17 am

both he and the night hero should have a passive ability that only takes affect if the other is playing. maybe do this with all hero opposites. like fire/water and... umm lightning/nature?????

day could let night use his abilities durring the day and night let Lor'thusol use his durring the night.

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Post by darkwulfv Wed Jul 22, 2009 6:08 am

Umm... Hm. I like the idea of passives that only take effect if the opoosite is playing. I'll look into it.

What I don't like is Lor'thusol and the Night hero swapping abilities. They're too different for it to work.
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Post by Guest Wed Jul 22, 2009 2:30 pm

Well, I am not sure of how exactly this hero will be, but I guess you could use some ideas from my Bandit Lord, Garithos from CCFE. He is a light hero (I associate light = day) so you may want t have a check to my Sun Ray ability and my Shield ability as well. I am also planning other powerful abilities, but I need time =P

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