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Heroes of the Day, 7/29/08

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Heroes of the Day, 7/29/08 Empty Heroes of the Day, 7/29/08

Post by darkwulfv Wed Jul 30, 2008 5:58 am

Today I present 2 more heroes, as well as 9 more units. The demo is coming strong! I've also decided to release a feature idea for Warring Clans.

Today's heroes are:

Vistan the Wise, the Northrend Wizard
Vistan is an intelligence based hero who is adept at dealing damage in waves. His abilities are very AoE orientated and usually debilitate the enemy in one way or another. However, he is not as good of a fighter and lacks a lot of health.

N3 Bomb:Vistan's signature move. Damages a target for 35/36/37/38/39/40 and nearby enemies for 15/17/19/21/23/25 per wave for 3/4/5/6/7/8 waves. Also chills anyone affected for 7 seconds. Active spell. Requires target.
Washout: Floods a target with water, dealing 180/220/260/300/340 x % life damage. Cannot deal less than 50/70/90/110/130 damage. Is not affected by elemental weakness/resistence. Active spell. Requires target.
(Example: Spell is at level 3 (260 damage), target has 85% of life. Spell deals 221 damage.)
Downpour: Summons a powerful storm which bombards a 300/350/400/450 area around him with 8/10/12/14 bursts of water which slow enemies by 10%/15%/20%/25%, and causes 5/6/7/8 bolts of lightning to strike the ground, dealing 45/50/55/60 damage. Fire enemies take that amount of damage from the water bursts. Bolts deal Lightning damage. Channeling spell.
Frostbite: Freezes the flesh of enemies in a 500/600/700 radius, slowing their movement speed by 15%/25%/35% and causing them to take 10/15/20 damage when they attack. Lasts 17/20/23 seconds. Fire enemies do not take damage when attacking. Deals both Water and Death damage. Active spell. Requires no target.


(From here on out, all heroes presented are incomplete and can change at any time, and likely will.)

Bangles, the Tauren Hippy
Bangles is an agility based hero whose primary purpose is support. With 2 summons and 2 healing spells in his arsenal, he can keep his allies pushing for a long time. However, despite being an agility hero, he is very slow and doesn't have a lot of mana at first.

Nature's Grace: Heals allies nearby when Bangles casts a spell. Passive spell.
Call of the Wild: Bangle's signature move. Has a 40% chance to summon a bear, a 40% chance to summon a wolf, and a 20% chance to summon both. Summons last 1 1/2 minutes. Active spell. Requires no target.
Spirits of Nature: Surrounds a target with healing spirits, healing them gradually and increasing their armor. Autocast spell. Requires target.
Forest Fire: Summons hordes of burning trees that run around and attack enemies. Very weak, but burn enemies over time. Deals Fire damage while alive, and Nature damage upon death.



Note: All unit abilities will be displayed by what they're based on.
Thus, Immolation may just mean damage over time to nearby enemies and
may have nothing to do with fire.
Format: Unit Name (Unit Type). Ability. /Model. Type BETA (If in the demo version)

Orc
-
Axeman (Melee). None. /Bandit. Normal
-Spirit Shaman (Magic). Uses bloodlust and becomes Spirit Guide on death. /Spirit Walker. Fire BETA
-Blood Dragon (Flying). Uses Immolation. /Red Dragon. Fire

Naga
-Turtle Colossus (Melee, Hero). Uses Spiked Carapace and Devotion Aura, deals damage on death. /Dragon Turtle. Life BETA
-Hydra (Range, Hero). Uses Shadow Strike and Chain Lightning, and has splash damage. /Elder Hydra. Nature
-Water Spirit (Range). Has splash damage. /Reef Elemental. Water

Undead
-Necromancer (Magic). Uses Raise Skeleton and Slow Poison. /Necromancer. Death
-Sludge (Melee, Hero). Uses Acid Bomb and splits on death. /Dalaran Reject. Water BETA
-Skeleton Mage (Magic). Use Cripple. /Skeleton Mage. Normal


And now for the promised feature:
As you might have noticed, when reading a hero's spells one of them will say "so and so's signature move." A "Signature Move" is a special spell that gains an extra benefit (usually more damage) at certain announced times during the game. The bonus does not last long. It keeps the gameplay going though, as your hero periodically can become much stronger for a short time.

That's all for tonight!
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Post by sniperwolf777 Wed Jul 30, 2008 2:38 pm

Orc has the least amount of spells because they are powerfull meele???
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Post by darkwulfv Wed Jul 30, 2008 6:17 pm

No, Naga are actually the strongest attack wise. I'm just going down a list, so the Orcs happened to have a unit who didn't have a spell in this batch.
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Post by sniperwolf777 Fri Aug 01, 2008 1:55 am

Ah orcs hero unit wasnt there.
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