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Wolf Contest!! (Submission and Discussion)

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Wolf Contest!! (Submission and Discussion) Empty Wolf Contest!! (Submission and Discussion)

Post by darkwulfv Mon May 19, 2008 3:24 am

Okay, I've decided to get you all involved in the making of Wolf Packs Alpha. So, I decided to hold a contest. Here's the details.

The wolf will be a starting wolf. Its primary attribute MUST be intelligence. The wolf must be cohesive/have a purpose. (That means it needs to fit together well.) Its ultimate must fit an element that hasn't been used already. (I'll notify you if it has.)

Entrants: None

Format:
Wolf Type
Wolf Names
(4-7 names allowed)

Describe what the wolf should look like (color and size. Comparing size to other wolves helps)

Starting stats (must add up to 50)

Advantages (High HP, High attack speed, high armor, etc.)
Weaknesses (Slow, low mana, etc.)

Ability Name 1: Ability Description
"" (same as above)
"" (same as above)
"" (same as above)
Ultimate Name: Element Ultimate Description


Okay, post 'em up!


Last edited by darkwulfv on Sun May 25, 2008 4:57 am; edited 1 time in total
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Post by CaptainFluffy Tue May 20, 2008 8:31 pm

Added this wolf to the Entries thread.

Entry Thread


Last edited by CaptainFluffy on Tue May 20, 2008 11:39 pm; edited 1 time in total
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Post by darkwulfv Tue May 20, 2008 9:07 pm

I like the theme (Nature wolf).

Updated critique below.


Last edited by darkwulfv on Wed May 21, 2008 10:11 pm; edited 1 time in total
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Post by CaptainFluffy Wed May 21, 2008 12:32 am

Added this wolf to the Entries thread.

Entry Thread
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Post by darkwulfv Wed May 21, 2008 1:37 am

I like where you're going, except the Blade Wolf is already our "Mech". I do like the electricity, so if you can design a wolf around that it would be great.

And there isn't enough water on the map for "more damage if in water", etc. to be useful, so take those out.

Oh, and lightning is an element already being used by the Fighter wolf, so it can't be the ultimate. Electricity is okay for the main abilities though.
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Post by CaptainFluffy Wed May 21, 2008 1:59 am

Eh, srry, i dont play WPA often so im not familiar with the ultis and stuff. Ill fix them tomorrow XD.
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Post by darkwulfv Wed May 21, 2008 10:14 pm

Updated review of Nature Wolf:

Ability 1: Maybe. I like where it's going, but the skill seems a little bland.

Ability 2: I like it still, but it needs a little bit more.

Ability 3: Not liking it, it has almost no purpose. An illusionary spell is okay, but not like this. Too conditional.

Ability 4: Wolves don't regenerate mana at all =p

Ultimate: You need to pick a different element to use. Plus, the name is in use (Female's) And I don't like having to use trees, it makes it either way too strong or potentially useless.

Oh and next time, repost your new sketch, rather than editing the old one. Thanks.
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Post by Topher523 Wed May 21, 2008 10:39 pm

Added this wolf to the Entries thread.

Entry Thread


Last edited by Topher523 on Fri May 23, 2008 3:48 pm; edited 7 times in total
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Post by darkwulfv Wed May 21, 2008 10:44 pm

While this entry doesn't follow the rules (it breaks a few, in fact), I'll review it anyways.

Ability 1: Okay, I see what you mean. But the spell is too simple, it needs something... more.

Ability 2: I've already got plenty of click-attack-stun like spells. Needs a new spell in general.

Ability 3: Hmm... This ability is slightly more useful. Kind of like a sentry ward.

Ability 4: I like this ability a lot. I'd make it the ultimate, definitely.

Ability 5: Good synergy with ability 4. I would flip their positions, but when you redesign the wolf, keep these 2 (you can tweak them a bit if you want)
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Post by Mooo-Gunsniper Sun May 25, 2008 3:04 am

Added this wolf to the Entries thread.

Entry Thread


Last edited by Mooo-Gunsniper on Sun May 25, 2008 4:52 am; edited 6 times in total
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Post by darkwulfv Sun May 25, 2008 3:44 am

I like this idea. A lot. It has some good potential. My critique:

Ethreal/mortal forms are kind of... meh. I was never a big fan of the Tauren Spirit Walker's morphing.

Transformation: I like this one a little more. It might take a while to set up, but it's good. There's too many forms though, it should be more refined, honestly.

Illusionary spirits: Good, but needs something extra.

Spiritual Strike: Liking this one. Gets more powerful as the game progresses, nice.
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Post by Mooo-Gunsniper Sun May 25, 2008 3:59 am

Ethereal Form: I'm not loving the idea either, but it just somehow seems to fit him.

Mortal Form: What if I add something else like attack, defense, or stat bonus?

Transformation: Okay, so should I remove human form?

Illusionary Spirits: How about the illusions can deal 5% damage from the original, and each level increases that percent?

Spiritual Strike: Glad you like it.
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Post by darkwulfv Sun May 25, 2008 4:03 am

Added this wolf to the Entries thread.

Entry Thread


Added this wolf to the Entries thread.

Entry Thread


Last edited by darkwulfv on Sun May 25, 2008 5:15 am; edited 1 time in total
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Post by darkwulfv Sun May 25, 2008 4:05 am

In reply to Mooo:

Just remove Ethreal form and do something else. I'm sure you could think of something.

Mortal form will have to go too.

Pick 2 of the transformation forms and remove them, then focus on the 2 remaining.

No, allowing the spirits to attack won't cut it. I'm not sure what to add. I like the illusions. And actually, it might just stay that way. But he needs a passive, so...
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Post by Mooo-Gunsniper Sun May 25, 2008 4:22 am

Etheral Form and Mortal Form have been replaced with Mist and Split. I've kept the buck and dragon form, but you can tell me if theres a problem with that. And, I've kept the illusions the same, like you said.


Last edited by Mooo-Gunsniper on Sun May 25, 2008 4:52 am; edited 1 time in total
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Post by darkwulfv Sun May 25, 2008 4:36 am

Hmmm... Mist is a bit OP. Remove the anti-spell casting and it works for me. It could be his passive.

I like Double. It's pretty good, and I think I could work with it.
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Post by darkwulfv Sun May 25, 2008 5:15 am

Okay, I've removed all entries and added them to a different thread. If you'd like to make a change to your wolf, post it here and I'll change it for you.
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Post by darkwulfv Sun May 25, 2008 4:14 pm

Regarding fluffy's submission:

Trickster wolf:

Trickery isn't an element. I mean like, ELEMENTAL elements. You know, fire, water, etc. etc.

Mirror Illussion: Interesting ability, I must say. Might be hard to pull off, but I like it.

Creep Mask: Looks completely useless, as well as insanely hard to pull off.

Mass Attack: I like this concept. Might do something with it.

Illusionist: Cannot be done. (You can't modify evasion chance in any way w/o a custom evasion skill, which i don't have and don't plan on making)

Ultimate: (Which you gave no name for) Might be a bit overpowered. Concept is okay, but it doesn't fit the wolf as much as I'd like.
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Post by Mooo-Gunsniper Sun May 25, 2008 4:29 pm

Added this to the Entries Thread

Entry Thread


Last edited by Mooo-Gunsniper on Sun May 25, 2008 5:16 pm; edited 1 time in total
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Post by CaptainFluffy Sun May 25, 2008 4:32 pm

Isnt the undead wolf similar to the werewolf???
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Post by Mooo-Gunsniper Sun May 25, 2008 4:35 pm

I don't see how. I don't remember the werewolf being a HP->Damage type
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Post by darkwulfv Sun May 25, 2008 5:26 pm

Undead wolf is almost nothing like the werewolf. It's an excellent idea.
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Post by FurryRage Sun May 25, 2008 7:10 pm

hold on, hold on, wait for me to make one ;p
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Post by darkwulfv Sun May 25, 2008 7:16 pm

I'm waitin' for it.
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