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Minor Hero contest (SUBMISSION)

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Post by darkwulfv Fri Aug 08, 2008 9:32 pm

Submit your heroes here!
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Post by sniperwolf777 Sat Aug 09, 2008 12:42 am

Undead


Xan the pyromancer. (refrence from my a game my friend used to play)

Model: Skeleton mage Twice the size of normal mage.

Red in colour

Element: Fire

Stats: Int 34 Str 11 Agi 15

Fiery Erupution: Ignites a single unit on fire. If unit/hero dies from the spell the corpes is burned and causes a small explosion dealing damage to all nearby units. (Something like a small flame strike after burn damage. Explosion a bigger flaming version of shockwave)

Fiery Aura: Increases Allie damage by 10% and lowers enemy damage by 10%


Fire wall: Creates a wall of flames that burns and damages any units that pass it. (something like the sorceress from diablos firewall spell)


Ultimate: *Insert name Here* The pyromancer channels a spell that destroys all nearby corpes and creates multiple fiery explosions.


Last edited by sniperwolf777 on Sat Aug 09, 2008 2:20 pm; edited 1 time in total
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Post by Firemonkey Sat Aug 09, 2008 4:17 am

ORC

Lok'afar ( i couldn't think of anything

Model: Farseer

Element: Nature

Stats: Str 18 Agi 15 Int 27

Lightingbolt: Stirkes a unit with lightning causeing damage and a slowing effect.

Wolf Bite: the farseer's wolf bites the enemy causeing damage and them to bleed, hp decreases over so many seconds.

Flame Circle: throws a flameing circle around an enemy unit causeing them to take damage ( Burning effect then single damage)

Call of the Wild: Makes an uber wookie roar increasing the dmage and defence of nearby units and slowing down nearby enemy units.

This is pretty meh but at least i tried.
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Post by CaptainFluffy Sat Aug 09, 2008 6:46 am

Naga

Slarthis SeaSong

Guardian of Sea

Model: Naga Royal Guard (More light bluish)

Element: Water

Primary Attribute: Strength

[Edited]Stats: Str 31 Agi 13 Int 16

Abilities

[Edited]Ability One: Sea Armor: Uses the power of the sea to summon waves to protect the Guardian of Sea and friendly units around him in a 500 radius by circling the units (Something like frost armor) Increases defence by 7/10/11/14/15/18. Also grants minor/minor/moderate/moderate/heavy health regeneration. Lasts for 40/45/55 seconds with a 100/90/80 second cooldown.

[Edited]Ability Two: Tidal Unleashed: The weapon of the Guardian of Sea is imbued with the tide's potential power. This ability unleashes the tidal ability of the weapon, the Guardian of Sea gets a small attack bonus 5/6/7/8/10% and slows the enemy for 2/2.5/3.5/5 seconds. Also, Guardian of Sea has a chance to freeze an enemy target for .5/1/1.5/2/3 seconds. Effect of ability lasts for 15/20/30 seconds. Has a 90/80/65 second cooldown.

[Edited]Ability Three: Strength of the Sea: The Guardian of Sea summons the seas strength, increasing the attack of all friendly units in a 300 radius by 10/15/20/25% for 25 seconds. If the unit dies under this effect, the death of the unit lets out a roar that decreases the attack speed of enemies by 5/10/15/25% for 30 seconds. Damage increasement does not take effect on hero though. Has a 95/85/70 second cooldown. Attack speed decrease does not stack.

[Edited]Ultimate: Poseidon's Fury: Poseidon the Sea god's fury is summoned by the Guardian of Sea. The Guardian of Sea then gets a whopping 70/110/150% extra damage bonus for 30 seconds. But during the effect, the Guardian of Sea's defense is decreased by 9, the Guardian of Sea's attack speed is also decreased by 20%. Has a 210/195/170 second cooldown.

Since i do not know the base attack of the other units, i just submitted what would be matched in a normal WC game. Just more powered in the second,first, and ulti. Ability three would be like the water elemental/sea elemental/fire spawn summons in WC.
Also, make it so Ability Two and the Ulti cannot be on at the same time....


Ability two wasnt edited on purpose. Im out of ideas and ill edit ability two when i think of one.
Not done yet K K nevermind.


Last edited by CaptainFluffy on Fri Aug 15, 2008 9:38 pm; edited 3 times in total
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Post by sniperwolf777 Sun Aug 10, 2008 1:50 am

this is cow3 not sniperwolf

orc bandit


Zeno the Lighting spearman

model:bandit spearman

colour:yellow

element: lighting

stats: int 12, str 20, agi 28



lightning spear: auto cast enhances ligthning dmg with a slow effect.(somthing like a lightning sheild going around the spear.)icon could look like secong orc ranged weapons upgrade in war mill.

spark: an aoe type spell witch damages unites over time.looks like death and decay but yellow not purple.(icon con could be paledans holy light).

lightning aura: 10%chance to damage nearby enemies for low dmg.icon can be http://tbn0.google.com/images?q=tbn:CIDVWxsZySQO5M:http://www.hiveworkshop.com/resources_new/files_img/spells_1101_screenshot_tn.jpg" alt="" />

ultimate-zeus's fury: a spell that would look like blade storm with purge effect witch deals high dmg.icon can be forked lightning.
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Post by Guest Sun Aug 10, 2008 11:29 pm

Twilight Queen

Guardian of the Night

Model: Huntress

Element: Night

Primary Attribute: Agility

Stats: Str 17 Agi 23 Int 14

Abilities:

•Shadow Meld (Passive)

•Night Fall - Moonstone ability (Change day to night) each level increases time of night by 10 seconds.
Duration 30/40/50/60

•Shadow Dagger - Only aloud during the night! Make trigger that when this is used blink behind the target, then make it use shadow strike each level increases range and damage
Range:250/350/450/550/650 Damage: 100/125/150/175/200

•Sleep Walk - Wind walk, but only aloud during the night! Increases speed each level. Set back stab to zero.
Speed: 30/60/90/120

•Twilight - Reveals area around unit when used. Creates mirror images, each level decreases damage taken and increase damage given
Damage Received: 3/2/1 Damage Given: .1/.2/.3

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Post by Mooo-Gunsniper Thu Aug 14, 2008 12:55 am

I'll give this a try, even if Dark is judging with his high standards. =/

UNDEAD

Hero Name: Soulmind, the Corpse Lord (Or Carrion Lord, whatever you want)
Unit Name: Master Necromancer
Hero Model: Acolyte, Kel'thuzad (Ghost or Normal Form), or Lich.
Element: Death
Primary Attribute: Intelligence
Starting Attributes: [30 INT] [15 STR] [15 AGI] (I'm not good with attributes)

Abilities
Corrupted Mana Shield: Activates a shield that absorbs damage at the cost of mana, while doing light damage to all enemy units around the caster. Every level increases the amount of damage the shield absorbs and the damage dealt to enemies.

Reanimation: Opens up a menu of minions you can summon, but after a period of time, they fall apart.
Level One: [2 Skeletal Warriors] A basic melee unit, moderate in everything, with no cons or pros.
Level Two: [2 Skeletal Archers] Has a bit more attack than the skeletal warrior, but weak in armor and HP.
Level Three: [2 Skeletal Mages] Has the abolish magic ability, and firebolt.
Level Four: [2 Skeletal Orcs] Higher in HP, attack, and armor than the Skeletal Warrior, but slow in attack and movement speed.
Level Five: Every time you summon, there is a small chance they will be replaced with their upgraded form.
[Giant Skeletal Warrior] Somewhat stronger than the skeletal orc, but same attack and move speed as the skeletal warrior.
[Skeletal Marksman] Has more attack and health than the skeletal archer, but still weak in terms of hp and armor
[Skeletal Sorcerer] Same abilities as the skeletal mage, but has the undead frenzy ability as a bonus.
[Skeletal Champion] The greatest and largest summon. A tiny bit slower than the skeletal orc, but even stronger.

Soul Tap: The Necromancer taps into the soul of an ally and causes it to go in a frenzy, increasing the attack and movement speed of a targeted ally. Each level increases the amount of attack/movement speed bonus, but also increases mana cost.

Wrath of the Dead [ULTIMATE]: The hero channels his magic into a ball of unholy energy, then detonates an area, healing all undead units/heroes or damaging all living units in the selected zone by a certain percentage. Has a long cooldown and the hero needs to channel before the spell can work. If the channeling is interrupted, the spell will not be cast.
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